Teaching machines — and students — to understand space.
Gregg Perkins is an artist, filmmaker, and Professor of Film, Animation & New Media at the University of Tampa. He teaches real-time engines, virtual production, and AI tools for creative work. He is the founder of Fabula Studio, and of BEAM. Films and studio work live at greggperkins.com.
01 — Teaching
FMX 430
Spatial Computing
Unreal Engine 5.8, VR, and the LED volume. A course AI assistant is built in.
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FMX 320
Animation for Games
Real-time game assets, rigging, and animation into Unreal Engine 5.8.
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HEADROOM
A note on cognitive load
The margin before clipping — attention, four courses, and working with AI agents.
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