G—P

Forward work — computer graphics

Experiments

Working experiments in real-time rendering, procedural imaging, and browser-native graphics — built in the open ahead of the classroom. Each one starts as a brief, becomes a working piece, and feeds back into courses like FMX 430 Spatial Computing. If you're a current or prospective student, this is what the work looks like before it's a syllabus.

Experiments — in order of upload
001

Mont Blanc 360 — Progressive Montage

Uploaded 2026-07-05 Live Canvas 2D · vanilla JS · zero dependencies

Scroll becomes a jog wheel. The page scrubs through 128 frames culled from Mont Blanc 360 Rotation (2013) — a ten-minute full-rotation animation reconstructed from ASTER GDEM elevation data, exhibited at Bleu Acier Gallery in First There is a Mountain. As the scrub passes every second frame, that frame pins into a contact-sheet grid behind the live image: an 8×8 sheet of sixty-four cells at exact 5.625° increments, the entire orbit of the mountain laid flat. Everything derives deterministically from scroll position, so scrolling back up un-builds the montage. In the final stretch the hero frame fades and only the completed compass rose remains.